Starting out with general purpose computing on the GPU, we are going to write a WebGPU compute shader to compute Morton Codes from an array of 3-D coordinates. This is the first step to detecting collisions between pairs of points.
Read MoreStarting out with general purpose computing on the GPU, we are going to write a WebGPU compute shader to compute Morton Codes from an array of 3-D coordinates. This is the first step to detecting collisions between pairs of points.
Read MoreIn this post, I am dipping my toes into the world of compute shaders in WebGPU. This is the first of a series on building a particle simulation with collision detection using the GPU.
Read More